3D modeling is an iterative process that can be improved with experimentation and better tools.
Fully rigged original character for games and animation, including a mechanical jetpack, adjustable goggles, and furcards.
Fully rigged original character for games and animation. Freeware pipeline experiment for creating game characters.
Fully rigged original character for animation, including a mechanical jetpack and pyro simulation.
Fully rigged character model for animation and games, based on the Pokémon. Documents some mesh data transfer techniques to fix missing details on high-poly sculpts after unsubdividing.
A simple character model. Documents an easy-retopolgy process for characters: box-modeling a blockout, sculpting in extra details, and unsubdividing back down for optimization.
Static scene that makes use of Blender's multi-resolution modifiers and the early forms of Geometry Nodes.