Technical Artist for Games, Animation, and Real-Time applications.
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Shaders, simulations and pipeline tools streamline content creation for games while adding layers of extensible gameplay.
Shaders are key to creating stylized, dynamic experiences in real-time media. Spar relies on this to assist its compelling gameplay.
Rigging and texture pipeline tools to streamline workflows and reduce tedious tasks.
Browser-game with online multiplayer. Created by James O'Cull, Max O'Cull and I, using TypeScript. Engine and art by me.