Empowering artists and engineers to develop games, animation, and real-time applications.
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Independent action-platformer game, developed in Godot Engine. Everything is my work, save for a few props.
Instantly convert whiteboxes to game-ready terrain. Editor plugin written in Rust for speed and stability.
Original character rigged for games and animation, including a mechanical jetpack, adjustable goggles, and furcards.
Browser-game with online multiplayer. Created by James O'Cull, Max O'Cull and I, using TypeScript. Engine and art by me.